Master design systems with Atomic Design

So much more than a buzzword, Atomic Design has become a foundational methodology for creating UI design systems that actually power real digital products.

For years, countless designers and developers have asked, “Is there a way to get certified in Atomic Design?” Well, now there is!

In this self-paced video course, Brad Frost (inventor of Atomic Design) will help you:

  • Understand the many benefits of design systems to help your organization understand why design systems are critical to digital design & development.
  • Master the Atomic Design methodology and discover how it connects design systems to real-world products.
  • Implement Atomic Design in your design & development workflow in order to move beyond theory and into your everyday work.
  • Learn design systems best practices and how to avoid common pitfalls from an expert who's created more design systems than nearly anyone else on the planet.
  • Receive a certificate of completion to add to your resumé and share on LinkedIn & other social networks.
What you get 11+ hrs of video Sample design system in Figma, code, and docs

A sample architecture built live in front of you: design tokens, web components, Style Dictionary, Storybook, and packages published to npm and consumed across React, Vue, PHP, and Eleventy.

A live community

A Slack community of design system practitioners — ask questions, share work, and learn alongside Brad.

Exercises, slides & resources

Hands-on exercises and end-of-chapter activities, a PDF of every slide, and a curated library of tools and further reading.

Certificate of completion

Shareable proof for your résumé and LinkedIn that you learned the methodology from the source.

The Atomic Design book

The ebook in ePub, PDF, and Kindle formats — plus a significant discount on the forthcoming 2nd edition.

Lifetime access & updates

Free minor updates as the tools evolve. No subscription, no expiration.

Course structure

Design system core concepts and actionable best practices, born from over 13 years of creating design systems for many of the biggest companies on earth.

Chapter 1: Why design systems

The problem of "more," design systems as critical UI infrastructure, the full benefits list with hard ROI, system anatomy, and the forces that kill systems.

Covered in this chapter:

  • Chapter 1 overview
  • The challenges of more
  • The page metaphor in the digital age
  • Modularize all the things
  • Design system definition
  • Product consistency and cohesion
  • Speed and efficiency
  • Quality at scale
  • Baked in best practices
  • A shared vocabulary
  • A useful reference
  • Future friendly foundation
  • Building blocks for AI innovation
  • Mucho benefits mucho value
  • The anatomy of a design system
  • UI standards live in a design system
  • UI standards as guidelines
  • The three legged stool of design system assets
  • UI design libraries
  • Code is the design system source of truth
  • Design system documentation
  • Design systems are people
  • Healthy processes for healthy systems
  • Your design system only needs to be as complex as it needs to be
  • Forces working against design systems
  • Time issues
  • Money issues
  • People issues
  • Technology issues
  • Infrastructure requires time money people and resources
  • Imbalanced systems
  • Chapter 1 review
  • Next steps activities and homework
Chapter 2: The Atomic Design methodology

Atoms, molecules, organisms, templates, and pages; the "virtuous circle" connecting system and product; and four misconceptions debunked by the inventor.

Covered in this chapter:

  • Chapter 2 overview
  • Components have changed the world
  • The rise of UI components
  • Taking inspiration from chemistry
  • Introducing the atomic design methodology
  • Atomic design creates connected design systems
  • Atomic design as buzzword
  • Misconception 1: you must use atomic design terminology
  • Misconception 2: you need to obsess over component categorization
  • Misconception 3: you must structure design and code using atomic design language
  • Misconception 4: only atomic elements live in a design system
  • Component cut up exercise
  • Chapter 2 review
  • Next steps activities and homework
Chapter 3: Tools of the trade

The largest, hands-on chapter: build a real design system live in Figma and in production code — tokens, web components, Style Dictionary, Storybook, publishing to npm, and consuming across React, Vue, PHP, and Eleventy.

Covered in this chapter:

  • Chapter 3 overview
  • Introducing the design system ecosystem
  • Core design system overview
  • Introduction to design tokens
  • Separating structure and style to create themeable design systems
  • Token properties and architecture
  • Icons design systems mullet
  • Core design system component assets
  • Creating design systems in figma intro
  • 1 minute crash course on creating design systems in figma
  • Level 1 static designs
  • Level 2 some components
  • Level 3 full components
  • Creating component variants
  • Level 3 completed component conversion
  • Level 4 introducing design tokens
  • Expanding design tokens
  • Implementing a three tiered token system
  • Creating themes with figma variable modes
  • Level 5 documentation
  • Documenting components in figma
  • Documenting design tokens in figma
  • Level 5 documentation wrap up
  • Level 6 design system distribution
  • Creating a figma team library
  • Creating a design tokens team library
  • Updating team libraries
  • Design systems in design tools considerations
  • A design system must live in code
  • Levels of systematic code
  • Level 1 static websites
  • Level 2 some components
  • Level 3 all components intro
  • Creating a button component
  • Creating a text component
  • Level 3 results a component driven website
  • Bonus automating accessible form controls
  • Level 4 design tokens
  • Setting up Style Dictionary
  • Populating a themes tokens
  • Level 5 documentation a frontend workshop environment
  • Introducing Storybook
  • Configuring Storybook
  • Creating stories
  • Representing all components in Storybook
  • Level 6 publishing a design system in code
  • Building the libraries in code
  • Publishing libraries to NPM
  • Level 7 consuming applications
  • Installing our code packages
  • Connecting our website to code packages
  • Powering multiple websites and tech stacks with the design system
  • Wrapping up code
  • Documentation Introduction
  • Level 1 docs static and scattered
  • Level 2 docs centralized reference
  • Level 2 docs Notion demonstration
  • Level 3 docs connected reference
  • Level 3 docs zeroheight demo
  • Level 4 docs living documentation
  • Level 5 docs agentic
  • Documentation considerations
  • Chapter 3 review
Chapter 4: The Atomic Workflow

Selling a system internally, kickoff research, pilot projects (United, PPG, People Inc.), token naming, API design, composition, and launching.

Covered in this chapter:

  • Chapter 4 Intro
  • Selling a Design System
  • Style Roundup
  • Interface Inventory
  • Performance Audit
  • Accessibility Audit
  • Personalize Your Sales Pitch
  • Selling Design Systems Considerations
  • Kicking Off with Research and Interviews
  • Assess Audits
  • Kickoff Workshop & Priorities Exercise
  • Design Brief
  • Design Principles
  • Planning a Design System
  • Design System Pilot Projects
  • Criteria for Choosing Pilot Projects
  • Design System Pilot Projects at United
  • Who's Involved in Pilot Projects?
  • Planning a Design Systems Pilot Program
  • Building Your Design System Toolkit Through Product Iteration
  • Design & Build
  • Death to the Waterfall
  • Token Naming
  • API Design
  • A Component API Design Walkthrough
  • Component Composition
  • Benefits of cross disciplinary collaboration
  • What does collaboration look like in practice?
  • Launching a design system
  • Chapter 4 Summary
  • Next Steps, Activities, and Homework
Chapter 5: Maintaining a system

Avoiding the "design system graveyard": team models and roles, culture, governance, pace layers, versioning, measuring adoption and product success, and AI & design systems.

Covered in this chapter:

  • Chapter 5 intro
  • Avoiding The Design System Graveyard
  • Make design systems official
  • Design system makers and users
  • Design system team models
  • Design System Team Roles
  • Design System Culture
  • Avoid Burnout
  • Make Design Systems Supported
  • Make Design Systems Adaptable
  • Pace Layers
  • Recipes and pace layers
  • Governance Process
  • Contributions
  • Versioning
  • Make Design Systems Stick
  • Measuring Design System Adoption
  • Measuring Product Success
  • Support, Stickiness, and Evangelism
  • Make The Design System Public
  • Make your design system bigger
  • Supporting Native Applications
  • Technology specific Recipes and Smart Components
  • AI & Design Systems
  • Keeping up to speed
  • Chapter 5 Review
  • Next steps, Activities, and Homework
Brad Frost, wearing a disco-ball helmet, in front of a pink neon wall

Your teacher

Brad Frost, inventor of Atomic Design

Brad invented Atomic Design in 2013 and wrote the book in 2015 — weeks before React shipped. Since then he's built and evolved design systems for some of the world's largest organizations: United Airlines (Atmos), Pfizer (Helix), Caterpillar (Blocks), Dotdash Meredith (Verywell, Lifewire, The Spruce), and PPG, with work touching everything from the Nasdaq ticker in Times Square to seatback displays and medical devices.

He created Pattern Lab (a precursor to Storybook) and has taught design systems best practices to hundreds of thousands of designers and developers. In this course he teaches the canonical methodology straight from the source — minus a decade of internet distortion.

Get Atomic Design certified

Buy once, access forever — backed by a money-back guarantee.

11+ hours of video lessons Sample design system in Figma, code, and docs The Atomic Design ebook A Slack community of practitioners Exercises, slides & resources Certificate of completion Lifetime access & free updates Individual license

Full course access for one person, for life, with updates.

Enroll for $150

or buy with a 3-month or 6-month payment plan

Team licenses

Design systems are a team sport. Bring your whole team of designers, developers, and product people to build shared vocabulary and alignment. Save 20% for 3+ licenses, or 30% for 9+ licenses. (Change the quantity at checkout to apply the team discount.)

Get 3+ licenses, save 20% per seat
best value Get 3 courses with the Mega Bundle

All three courses: Atomic Design, Subatomic: The Complete Guide to Design Tokens, and AI & Design Systems, for $1,995.

Get the Mega Bundle for $1,995

or buy with a 3-month or 6-month payment plan

Have questions? Check out our frequently asked questions. Student, job hunter, or need purchasing power parity? We want the course to feel like a proportionate commitment wherever you live, so we offer regional pricing based on the World Bank's country income levels, plus discounts for students and job seekers. Email courses@bradfrost.com and we'll sort you out.

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